Unlikely to be a hindrance, as this needs building towards and will probably be towards the end of the game, but worth remembering. Helicarrier or Quincarrier) or have a double-resource card in hand, you can’t actually play this card if you didn’t flip from Alter Ego form the same round due to Hand Size 4. It’s also worth noting that unless you have cards in play that generate resources/reduce costs (e.g. She-Hulk has 15 Hit Points, so to try and get the most out of this you’ll probably want to play a copy of Endurance in your deck. ![]() It’s expensive, requires you to be on low health, and you’re probably only going to use it once per game, but it can deal up to FIFTEEN DAMAGE! That’s pretty much a whole stage of the Villain (in solo). There is one copy of this in her hero cards and it’s a character-defining event. You could also use her ability to give you another wild resource in hand, if you really needed it (to remove a Villain attachment, for instance). It’s an expensive Get Ready, but if you really need that little bit of extra thwarting or damage then it at least gives you an option. Her ability to be returned to your hand means that you can replay her (effectively fully-healed) and thwart/attack with her again. Hellcat also has the Avenger trait, useful for cards like Avengers Assemble! and Quinjet. Three-cost for 3 Hit Points and a 2/1 statline isn’t bad, particularly as She-Hulk will be glad to have the extra thwarting capability. Overall, I think her character card is quite good, even with the low Thwart stat. Hand Size 4 is disappointing, but par for the course with heavyweight characters. Since this doesn’t count as an attack, it will ignore Guard and also not trigger Retaliate. Her “Do You Even Lift?” does two damage to any enemy that you like. With three Attack she can take out annoying Guard enemies such as Hydra Mercenary and Goblin Thrall in one swing! One Thwart is terrible, three Attack is amazing and is the highest in the game so far (not going to say it…), and two Defence is standard. Overall, her Alter Ego form is pretty solid, especially having Hand Size 6 unlike the other sledgehammer characters who only have 5 (Thor and Hulk…damn, I mentioned Hulk again!). ![]() Her “I Object!” ability helps mitigate the downside of going to Alter Ego form, something you’ll likely be doing a lot of with She-Hulk based on her Hero ability and Hand Size (more on that below). Hand Size 6 is normal for Alter Ego, but 5 Recover and 15 Hit Points are both the highest in the game (until Hulk is released, as he has 18 Hit Points…sorry, I’ll stop talking about Hulk, I promise!). ![]() Toning the rage-meter down a little bit and going with She-Hulk seems like a reasonable decision, and it’s not like I’ve got to wait too long (about six weeks) until Hulk is getting his own hero pack…in the meantime, how does his cousin fare? This week it’s time to take a look at She-Hulk, probably the hardest-hitting hero in the core box! I’ll be honest, when I saw the lineup of heroes in there I was disappointed that they went with She-Hulk over Hulk (as he’s one of my favourite characters), but with a motto like ‘Hulk Smash’ he doesn’t leave much room for nuanced play.
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